arXiv:2603.11560v3 Announce Type: replace-cross
Abstract: This paper develops a dynamical framework for adaptive coordination in systems of interacting agents referred to here as Feedback-Coupled Memory Systems (FCMS). Instead of framing coordination as equilibrium optimization or agent-centric learning, the model describes a closed-loop interaction between agents, incentives, and a persistent environment. The environment stores accumulated coordination signals, a distributed incentive field transmits them locally, and agents update in response, generating a feedback-driven dynamical system. Three main results are established. First, under dissipativity, the closed-loop system admits a bounded forward-invariant region, ensuring dynamical viability independently of global optimality. Second, when incentives depend on persistent environmental memory, coordination cannot be reduced to a static optimization problem. Third, within the FCMS class, coordination requires a bidirectional coupling in which memory-dependent incentives influence agent updates, while agent behavior reshapes the environmental state. Numerical analysis of a minimal specification identifies a Neimark-Sacker bifurcation at a critical coupling threshold ($beta_c$), providing a stability boundary for the system. Near the bifurcation threshold, recovery time diverges and variance increases, yielding a computable early warning signature of coordination breakdown in observable time series. Additional simulations confirm robustness under nonlinear saturation and scalability to populations of up to $N = 10^6$ agents making it more relevant for real-world applications. The proposed framework offers a dynamical perspective on coordination in complex systems, with potential extensions to multi-agent systems, networked interactions, and macro-level collective dynamics.
Learning Dexterous Grasping from Sparse Taxonomy Guidance
arXiv:2604.04138v1 Announce Type: cross Abstract: Dexterous manipulation requires planning a grasp configuration suited to the object and task, which is then executed through coordinated multi-finger


