arXiv:2510.26347v1 Announce Type: cross
Abstract: Reinforcement learning (RL) algorithms are designed to optimize problem-solving by learning actions that maximize rewards, a task that becomes particularly challenging in random and nonstationary environments. Even advanced RL algorithms are often limited in their ability to solve problems in these conditions. In applications such as searching for underwater pollution clouds with autonomous underwater vehicles (AUVs), RL algorithms must navigate reward-sparse environments, where actions frequently result in a zero reward. This paper aims to address these challenges by revisiting and modifying classical RL approaches to efficiently operate in sparse, randomized, and nonstationary environments. We systematically study a large number of modifications, including hierarchical algorithm changes, multigoal learning, and the integration of a location memory as an external output filter to prevent state revisits. Our results demonstrate that a modified Monte Carlo-based approach significantly outperforms traditional Q-learning and two exhaustive search patterns, illustrating its potential in adapting RL to complex environments. These findings suggest that reinforcement learning approaches can be effectively adapted for use in random, nonstationary, and reward-sparse environments.
Fast Approximation Algorithm for Non-Monotone DR-submodular Maximization under Size Constraint
arXiv:2511.02254v1 Announce Type: cross Abstract: This work studies the non-monotone DR-submodular Maximization over a ground set of $n$ subject to a size constraint $k$. We


