arXiv:2603.17169v1 Announce Type: new
Abstract: Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn from GPT-4o-mini and Gemini-2.5-Flash. We further investigate whether fine-tuning on structured logic puzzles transfers to improved in-game reasoning and gameplay. Across 18 simulated games, agents achieve only four correct wins, indicating difficulty in maintaining consistent deductive reasoning over the course of a full game. Additionally, we find that fine-tuning does not reliably improve performance and, in some cases, appears to increase reasoning volume without improving reasoning precision.
Volumetric Ergodic Control
arXiv:2511.11533v2 Announce Type: replace-cross Abstract: Ergodic control synthesizes optimal coverage behaviors over spatial distributions for nonlinear systems. However, existing formulations model the robot as a

