arXiv:2603.20408v1 Announce Type: cross
Abstract: Classical Bayesian persuasion studies how a sender influences receivers through carefully designed signaling policies within a single strategic interaction. In many real-world environments, such interactions are repeated across multiple games, creating opportunities to exploit structural similarity across tasks. In this work, we introduce Meta-Persuasion algorithms, establishing the first line of theoretical results for both full-feedback and bandit-feedback settings in the Online Bayesian Persuasion (OBP) and Markov Persuasion Process (MPP) frameworks. We show that our proposed meta-persuasion algorithms achieve provably sharper regret rates under natural notions of task similarity, improving upon the best-known convergence rates for both OBP and MPP. At the same time, they recover the standard single-game guarantees when the sequence of games is picked arbitrarily. Finally, we complement our theoretical analysis with numerical experiments that highlight our regret improvements and the benefits of meta-learning in repeated persuasion environments.
From Untamed Black Box to Interpretable Pedagogical Orchestration: The Ensemble of Specialized LLMs Architecture for Adaptive Tutoring
arXiv:2603.23990v1 Announce Type: cross Abstract: Monolithic Large Language Models (LLMs) used in educational dialogue often behave as “black boxes,” where pedagogical decisions are implicit and

