arXiv:2104.14744v5 Announce Type: replace-cross
Abstract: Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act without knowing the values of the parameters that will be encountered in advance. Often the decisions must be made by a human under time and resource constraints, and it is unrealistic to assume that a human can solve the game in real time. We present a new framework that enables human decision makers to make fast decisions without the aid of real-time solvers. We demonstrate applicability to a variety of situations including settings with multiple players and imperfect information.
Depression subtype classification from social media posts: few-shot prompting vs. fine-tuning of large language models
BackgroundSocial media provides timely proxy signals of mental health, but reliable tweet-level classification of depression subtypes remains challenging due to short, noisy text, overlapping symptomatology,



