arXiv:2603.13761v1 Announce Type: cross
Abstract: Curriculum learning–ordering training examples in a sequence to aid machine learning–takes inspiration from human learning, but has not gained widespread acceptance. Static strategies for scoring item difficulty rely on indirect proxy scores of varying quality and produce curricula that are not specific to the learner at hand. Dynamic approaches base difficulty estimates on gradient information, requiring considerable extra computation during training. We introduce a novel method for measuring the difficulty of individual problem instances directly relative to the ability of a given model, and identify transitional problems that are consistently easier as model ability increases. Applying this method to chess and mathematics, we find that training on a curriculum that “levels up” from easier to harder transitional problems most efficiently improves a model to the next tier of competence. These problems induce a natural progression from easier to harder items, which outperforms other training strategies. By measuring difficulty directly relative to model competence, our method yields interpretable problems, learner-specific curricula, and a principled basis for step-by-step improvement.
Unlocking electronic health records: a hybrid graph RAG approach to safe clinical AI for patient QA
IntroductionElectronic health record (EHR) systems present clinicians with vast repositories of clinical information, creating a significant cognitive burden where critical details are easily overlooked. While


