arXiv:2605.23610v1 Announce Type: cross
Abstract: Multi-shot video generation requires maintaining a consistent appearance of recurring entities across shots while remaining faithful to shot-specific text prompts. Recent autoregressive methods reuse previously generated frames as memory. However, full-frame storage entangles persistent entity information with transient scene context, leading to irrelevant information leakage and high computational cost. We propose an entity-centric memory in the form of an entity-indexed bank of latent patches. We introduce sparse token conditioning compatible with pretrained models, restricting self-attention to entity-relevant tokens and reducing computational cost. To support this, we introduce a structured multi-shot script format. We additionally propose a budgeted memory update strategy to maintain a compact, evolving memory. Finally, we equip the entity representation with a noise-injection mechanism that enables fine-grained appearance control, preventing leakage of irrelevant information. Our method improves prompt adherence and efficiency while preserving subject consistency.
Semantic Robustness Probing via Inpainting: An Interactive Tool for Safety-Critical Object Detection
arXiv:2605.27155v1 Announce Type: cross Abstract: Testing object detectors in safety-critical domains requires semantically meaningful probes beyond pixel-level corruptions. We present SemProbe, a tool for semantic

