arXiv:2605.20577v1 Announce Type: new
Abstract: Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of challenges that mirror complex real-world decision-making problems in reinforcement learning. While prior research has heavily relied on supervised learning from human play logs to pre-train the policy, algorithms capable of learning textittabula rasa (from scratch) offer greater potential for general applicability, as evidenced by the AlphaZero lineage. To facilitate such research, we introduce textbfMahjax, a fully vectorized Riichi Mahjong environment implemented in JAX to enable large-scale rollout parallelization on Graphics Processing Units (GPUs). We also provide a high-quality visualization tool to streamline debugging and interaction with trained agents. Experimental results demonstrate that Mahjax achieves throughputs of up to textbf2 million and textbf1 million steps per second on eight NVIDIA A100 GPUs under the no-red and red rules, respectively. Furthermore, we validate the environment’s utility for reinforcement learning by showing that agents can be trained effectively to improve their rank against baseline policies.
Training Language Agents to Learn from Experience
arXiv:2605.20477v1 Announce Type: cross Abstract: Language agents can adapt from experience in interactive environments, but current reflection-based methods can only self-correct within a single task

