arXiv:2511.20162v2 Announce Type: replace-cross
Abstract: Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and dynamic actions. In this study, we explored the extent to which these models ground their semantic understanding in the actual visual input. Specifically, given sequences of hands interacting with objects, we asked models when and where the interaction begins or ends. For this purpose, we introduce a first of its kind, large-scale dataset with more than 20K annotated interactions on videos from the Something-Something-V2 dataset. 250 AMTurk human annotators labeled core interaction events, particularly when and where objects and agents become attached (`contact’) or detached (`release’). We asked SoTA LMMs, including GPT, Gemini and Qwen to locate these events in short videos, each with a single event. The results show that while models reliably name target objects and identify actions, they exhibit a form of `shortcut learning’ where semantic success masks a failure in physical grounding. Specifically, they consistently fail to identify the frame where the interaction begins or ends and poorly localize the physical event within the scene. This disconnect suggests that while LMMs excel at System 1 intuitive pattern recognition (naming the action and objects), they lack the System 2 cognitive foundations required to reason about physical primitives like `contact’ and `release’, hence truly ground dynamic scenes in physical reality.
Behavior change beyond intervention: an activity-theoretical perspective on human-centered design of personal health technology
IntroductionModern personal technologies, such as smartphone apps with artificial intelligence (AI) capabilities, have a significant potential for helping people make necessary changes in their behavior

